Kad Zmewo-edla (/zmeˈwo/ /eˈdla/ [scientist] [friend]) is a subtropical Large City located in the Trävstengh Region of the Goblin Tribes.
The name Kad Zmewo-edla is derived from the Goblin language, as Kad Zmewo-edla was founded by Ñaurondur, who was culturaly Gnoll.
Climate
Kad Zmewo-edla has a yearly average temperature of 7°C (44°F), with its average temperature during the summer being a cool 17°C (62°F) and its average temperature during the winter being a freezing -2°C (29°F). Kad Zmewo-edla receives an average of 273 cm/y (107 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Kad Zmewo-edla covers an area of nearly 204 km2 (81 mi2), and an average elevation of 4344 m (14251 ft) above sea level.
Overview
Kad Zmewo-edla was founded durring the early 13th century in winter of the year 1222, by Ñaurondur. The establishment of the new community went well, with no major obsticles durring construction.
Kad Zmewo-edla was built using the conventions of Gnoll durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Kad Zmewo-edla is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Kad Zmewo-edla is buildings are located arround a single restrictive cobblestone mainstreet which forms a clockwise spiral to give the city a over all circular shape. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Kad Zmewo-edla, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. The Relic of the World That Was has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.
Kad Zmewo-edla seems to be abandoned at first. There are people present, working their trades and going about their business like any community, it’s just they are absurdly quiet. Just as you start to think there might be trouble, you see most of them are reading. The entire city feels like a library, with those not reading remaining quite to not disturb those who have their nose in a book. The longer you remain in Kad Zmewo-edla the more you start to wonder if you’ve entered some strange open-concept University rather than a city, but you can’t quite say such with certainty.
Civic Infrastructure
Kad Zmewo-edla possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.
Kad Zmewo-edla has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Kad Zmewo-edla has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Kad Zmewo-edla. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Kad Zmewo-edla's parks.
Kad Zmewo-edla has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kad Zmewo-edla.
Kad Zmewo-edla has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Kad Zmewo-edla has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Kad Zmewo-edla has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Kad Zmewo-edla has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Kad Zmewo-edla has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Kad Zmewo-edla has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Kad Zmewo-edla has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kad Zmewo-edla's public wards, blessings, and other arcane systems.
Kad Zmewo-edla has an Scientific Academy which provides higher education in the natural sciences.
Kad Zmewo-edla possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Kad Zmewo-edla's grid is powered by mana accumulators.
Kad Zmewo-edla's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Kad Zmewo-edla has a first rate hospital which caters to anyone in need of long term medical care.
Kad Zmewo-edla has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Kad Zmewo-edla has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Kad Zmewo-edla's natural decorations nor waterways.
Kad Zmewo-edla has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Kad Zmewo-edla has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Kad Zmewo-edla has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Kad Zmewo-edla is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Kad Zmewo-edla's bank was built using a different architectural style from the rest of the town. The style used is inspired by the natural world, characterized by sinuous, sculptural, organic shapes, arches, curving lines, and sensual ornamentation. Common motifs included stylized versions of leaves, flowers, vines, insects, animals, and other natural elements. Decorative elements found on the inside and outside of buildings include intricate mosaic work, curved windows, and decorative trim work. .
In Kad Zmewo-edla there are unidentifiable people in the fog, but it seems to be okay.
The Winter Wolf near Kad Zmewo-edla are known to be a mutant strain of the creature.
Kad Zmewo-edla's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves performance art to channel Necromancy energies of tier 1 via chanting.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 95
Farmers: 137
Farm Laborer: 200
Hunters: 155
Milk Maids: 123
Ranchers: 65
Ranch Hands: 139
Shepherds: 123
Farmland: 194902 m2
Cattle and Similar Creatures: 12031
Poultry: 144372
Swine: 9624
Sheep: 481
Goats: 96
Horses, Mounts, and Beasts of Burden: 4812
Craftsmen
Arms and Toolmakers: 100
Blacksmiths: 111
Bookbinders: 58
Buckle-makers: 65
Cabinetmakers: 114
Candlemakers: 171
Carpenters: 181
Clothmakers: 133
Coach and Harness Makers: 54
Coopers: 126
Copper, Brass, Tin, Zinc, and Lead Workers: 68
Copyists: 45
Cutlers: 39
Fabricworkers: 106
Farrier: 291
Furriers: 31
Glassworkers: 155
Gunsmiths: 108
Harness-Makers: 46
Hatters: 95
Hosiery Workers: 35
Jewelers: 54
Leatherwrights: 126
Locksmiths: 48
Matchstick makers: 75
Musical Instrument Makers: 70
Painters, Structures and Fixtures: 61
Paper Workers: 67
Plasterers: 66
Pursemakers: 78
Roofers: 52
Ropemakers: 48
Rugmakers: 46
Saddlers: 87
Scabbardmakers: 101
Scalemakers: 51
Scientific, Surgical, and Optical Instrument Makers: 31
Sculptors, Structures and Fixtures: 45
Shoemakers: 45
Soap and Tallow Workers: 163
Tailors: 384
Tanners: 62
Upholsterers: 72
Watchmakers: 66
Weavers: 137
Whitesmiths: 37
Merchants
Adventuring Goods Retellers: 33
Arcana Sellers: 34
Beer-Sellers: 64
Booksellers: 77
Butchers: 123
Chandlers: 126
Chicken Butchers: 128
Entrepreneurs: 52
Fine Clothiers: 120
Fishmongers: 117
Florists: 28
Potion Sellers: 80
Resellers: 185
Spice Merchants: 64
Wine-sellers: 100
Wheelwright: 72
Woodsellers: 45
Service workers
Bakers: 267
Barbers: 213
Coachmen: 70
Cooks: 200
Doctors: 105
Gamekeepers: 74
Grooms: 42
Hairdressers: 165
Healers: 121
Housekeepers: 137
Housemaids: 209
House Stewards: 141
Inns: 46
Laundry maids: 92
Maidservants: 165
Nursery Maids: 84
Pastrycooks: 160
Restaurateur: 192
Tavern Keepers: 192
Specialized Laborer
Ashworkers: 70
Bleachers: 42
Chemical Workers: 27
Coal Heavers: 98
In-Town Couriers: 102
Long Haul Couriers: 109
Dockyard Workers: 96
Gas Workers: 23
Hay Merchants: 41
Leech Collectors: 128
Millers: 109
Miners: 111
Oilmen and Polishers: 71
Postmen: 111
Pure Finder: 59
Skinners: 145
Sugar Refiners: 27
Tosher: 76
Warehousemen: 145
Watercarriers: 103
Watermen, Bargemen, etc.: 126
Skilled Laborers
Accountants: 62
Alchemist: 74
Clerk: 98
Dentists: 46
Educators: 128
Engineers: 74
Gardeners: 49
Mages: 35
Plumbers: 51
Pharmacist: 57
Professors: 20
Scientists: 35
Wizards: 21
Civil Servants
Adventurers: 46
Bankers: 69
Civil Clerks: 109
Civic Iudex: 53
Consultants: 31
Exorcist: 114
Fixers: 55
Kami Clerk: 85
Landlords: 95
Lawyers: 57
Legend Keepers: 80
Militia Officers: 437
Monks, Monastic: 145
Monks, Civic: 145
Historian, Oral: 104
Historian, Textual: 60
Policemen, Sheriffs, etc.: 109
Priests: 185
Rangers: 64
Rat Catchers: 75
Scholars: 71
Spiritualist: 98
Slayers: 27
Storytellers: 188
Military Officers: 155
Cottage Industries
Brewers: 160
Comfort Services: 171
Enchanters: 52
Herbalists: 55
Jaminators: 160
Needleworkers: 165
Potters: 81
Preserve Makers: 155
Quilters: 67
Seamsters: 209
Spinners: 133
Tinker: 51
Weaver: 123
Artists
Actors: 52
Architects: 19
Bards: 75
Costumers: 29
Dancers: 53
Drafters: 31
Engravers: 39
Fine Furniture Carpenters: 23
Glaziers: 51
Inlayers: 46
Musicians: 145
Painters, Art: 24
Playwrights: 50
Sculptors, Art: 42
Wood Carvers: 150
Writers: 165
Produce Industries
Butter Churners: 165
Canners: 145
Cheesmakers: 165
Ice Merchants: 21
Millers: 96
Picklers: 85
Smokers: 59
Stockmakers: 54
Tobacconists: 78
Tallowmakers: 109
18048 of Kad Zmewo-edla's population work within a Foundational Occupation.
942 work in Agriculture
4204 work as Craftsmen
1448 work as Merchants
2675 work as Service Workers
1819 work as General Laborers
750 work as Skilled Laborers
2657 work as Civil Servants
1582 work in Cottage Industries
994 work as Artists
977 work in Produce Industries
26708 of Kad Zmewo-edla's population do not work in a formal occupation, but do contribute to the local economy. 3368 (7%) are noncontributers.
Points of Interest
Kad Zmewo-edla has been cursed with some blight that makes life difficult, albeit not impossible. An offended sorcerer's vengeful Working, an outraged god's wrath, a local distortion of the Legacy, or a simple history of bad feng shui in the area may have brought the curse about. I(devise not only the curse, but the reason why the locals haven't left for better lands).
Kad Zmewo-edla makes use of canals for some of its streets. Locals often fish in the canals.
POI
History
The the an Armband of Abjuration, an an Armband imbued with great amounts of Abjuration energies was created near Kad Zmewo-edla by in time immemorial, reportedly some time during the early 2nd century.